John_O_Really Online Avatar

Hey, hi, I'm John O'Reilly

I'm a tech artist and technical marketer living in Britain. Currently I'm an Art Evangelist at Unity Brighton! You can find my CV and Portfolio above.


Through game jams and personal projects I have been involved in making a number of games. I particularly enjoy the challenge and reward of working on a more complete project as part of a team.
The following are presented with the most recent game first.

bbq daddy

Impress the other dads at your bbq, don't take your eye off the grill or your spatula will be forfeit!
bbq daddy was made in 2 days by myself and Lewis Jordan as part of a weekend game jam in the Unity Brighton offices.
For this project I was responsible for the 3D Art, shaders, VFX, UI, and game design. Download PageGameplay Video

The Adventures of Zach: The Monkey with a Pig on His Back

The Adventures of Zack was created in 12 hours as part of a game jam for Playingfield, a charity that helps disadvantaged kids experience game development.
The game idea was entirely concieved by a 7 year old child, and it was our job to make it come to life. For this project I was responsible for the environment artwork, UI design and level design.
BitBucket RepoGameplay Video

I'm Gonna Blow: The Nuke Seduction Game

There's only one way to save the world from a nuclear destruction; seduction!
I'm Gonna Blow is a Mobile VR dating-sim created in 30 hours for Portsmouth Game Jam 2018. As a government intelligent it is your duty to disarm a devastating warhead with your natural charm. For this project I was responsible for some 3D art, level building, UI and game design. Download PageGameplay Video

Space Puck!

A Battle to the Death, In Space!
Space Puck started as a 5 day game jam, but after the first week we wanted to keep improving it. For this project I was responsible for the art direction, UI, 2D Artwork, shaders and some 3D assets. The project was made with Unity, Photoshop, 3dsMax, and XNormal.

Gameplay Download PageGoal Shader Code

Bone Zone

The Bone Zone is an A-symetrical multiplayer game made in Unreal Engine 4. The project was made for a three day game jam. I was responsible for the modelling, texturing and implementation of a modular tomb level, as well as FX and additional props.

Quick Tools and Art Breakdown

Colour Jam

Colour Jam is 2.5D Platforming game created in Unreal Engine 4 as part of a five day game jam. For this project I was responsible for meshes, texturing, the UI and lighting.

Game Download

Kablooey Blobbers

Kablooey Blobbers was my entry to /r/GameMaker's GM48 game jam. The project was made in GameMaker Studio, with all image assets created in Photoshop. I was responsible for the art, sound, game design and additional programming.

Game DownloadDev Log Playlist


As an artist I typically focus on larger projects where I can tackle shaders and FX, as well as of prop and environment art. I am passionate about delivering a unique aesthetic through the combination of many disciplines, including branding, post processing, and texturing. The following videos are short breakdowns of my contributions to some of my projects.

3D Artwork

Digital Illustration

Pixel Art

Curriculum Vitae

A PDF version of my CV can be downloaded here.


3ds MaxPhotoshopSubstance PainterPremiere Pro

Unreal Engine 4Unity Game Maker StudioPyxel Edit

Microsoft Office SuiteCSS and HTML Ableton LiveGit Source Control

Employment History

Years RoleResponsibilities
Jun 2011 -Sep 2012Machinima Partner Developed a Youtube channel, MeandCoMinecraft, that attained both YouTube and Machinima partnerships, and generated a total 885,000+ views to date. Responsibilities included filming, editing and promotion of channel and channel content.
May 2016 -Present RYA Dinghy Instructor Volunteer free time to teach children (ages 8-16) how to sail and race dinghys. Responsibilities include: safety of the children on the water; teaching; grading of progress; and coordination with other instructors, safety boats and the race bridge.
Sep 2017 -PresentSolent Social Media TeamResponsibilities included managing and developing content for official university social media outreach channels, including Instagram, Snapchat and Twitter.
Sep 2017 -PresentVR Exhibitioner Representative for Southampton Solent University at a number of outward facing PR events, including UCAS fairs and open days. Responsibilities included meeting and discussing the university's game courses with applicants, and demonstrating VR HMDs to interested parties.


Southampton Solent University - BA Hons Computer Games Art
September 2016 - Present

South Essex College, Southend - Creative Media Production (Games Development)
September 2014 - June 2016

Hobbies and Interests

In the warmer months I camp at my sailing club to teach cadets and race in local cups. In the evenings I enjoy playing a variety of games, but a particular focus of mine is competitive gaming. I’ve been playing games competitively since 2013; since then I have competed in tournaments for Overwatch, Team Fortress 2, CS:GO, DOTA 2, and Mortal Kombat X. Recently I have been teaching myself music production as a hobby, it’s nice to have a creative outlet beside games art.
Another way I pass the time is by helping cultivate communities online, in my free time I moderate the Path of Exile subreddit: a forum with 134,000+ users. Through the subreddit I also created and moderate the /r/PathofExile Discord server, which currently has 30,000+ users.